Tuesday, November 4, 2008


How can we tell them
what they already know

there is nothing left

the end is past
we are already dead
but we will never know

how it ended

more at poemetric.blogspot.com

Sunday, April 6, 2008

What have I been doing?

I have:
  • started several small projects that died very quickly
  • gone to school
  • learned a bunch (not from school, though)
  • made my first meager contributions to the Unify Community wiki
  • learned a bit of ShaderLab and CG
  • dabbled in C++
Most importantly, I also got a job! That's right, I will be working for Jeff at Visual Inspirations Inc for the next five months. I'm (obviously) very excited about this! Unfortunately, this means I won't be able to work on anything else, especially Off Roadin', for a while. I probably won't be posting here much, either.

See you then!

Friday, February 8, 2008

This is what happens when I'm bored

Long story short, I made a very rough draft of a format for storing 3D mesh info. This is the data for a single cube:

vertices [
0 [-1.0,-1.0,1.0]
1 [-1.0,1.0,1.0]
2 [1.0,1.0,1.0]
3 [1.0,-1.0,1.0]
4 [-1.0,-1.0,-1.0]
5 [-1.0,1.0,-1.0]
6 [1.0,1.0,-1.0]
7 [1.0,-1.0,-1.0]
object [
worldPosition [0,0,0]
face 0 [0,1,2,3]
face 1 [3,2,6,7]
face 2 [4,0,3,7]
face 3 [2,1,5,6]
face 4 [7,6,5,4]
face 5 [4,5,1,0]

Next step: write a simple importer/exporter!
Admittedly, this won't be very useful, but it was a very good learning experience, at least so far.

Saturday, January 26, 2008

Tree Generator Started

On top of all of my other projects (a whopping 2!), I recently started working on a random tree generator tool, which will hopefully be standalone and export trees ready to use with Unity's terrain engine. My first not-so-hot tree was generated today:

More to come! (Hopefully)

Saturday, January 19, 2008

Off Roadin' Alpha download available

It's here, what you've all been waiting for...

Now features:
- Dynamic Cloud generation and atmosphere simulator (thanks especially to Alpha-Loup, who designed the system)
- Basic engine sounds
- Many other small features and improvements
Enjoy,  and feel free to leave constructive criticism/give me money. (Please?)

Danny L.

Sunday, January 13, 2008

Off Roadin' Alpha available *soon*

NOTE: Alpha now available. See above post.

Off Roadin' currently features:
- Interactive AI car control systems
- Dirt trail particle systems
- Functional menus
- Realistic physics - uses PhysX engine
- FPS counter
- Terrain made with Unity 3d terrain engine
- And much more!
Soon to come:
- Checkpoints
- Lap counters
- Graphical improvements
- And more!

Thank you!

Friday, January 11, 2008

Rendering is suddenly a lot more fun

I used Wings 3D to create car models for a long time. While I still prefer this to any other program I've seen so far, its rendering capabilities are awful. I was able to purchase Cheetah 3D recently, and I've been playing around with its raytracing features. I rendered this image of a model created in Wings:

- A Pagani Zonda F, probably my favorite car ever.
Looks like a lot of fun will be had over here.