vertices [
0 [-1.0,-1.0,1.0]
1 [-1.0,1.0,1.0]
2 [1.0,1.0,1.0]
3 [1.0,-1.0,1.0]
4 [-1.0,-1.0,-1.0]
5 [-1.0,1.0,-1.0]
6 [1.0,1.0,-1.0]
7 [1.0,-1.0,-1.0]
]
object [
worldPosition [0,0,0]
face 0 [0,1,2,3]
face 1 [3,2,6,7]
face 2 [4,0,3,7]
face 3 [2,1,5,6]
face 4 [7,6,5,4]
face 5 [4,5,1,0]
]
Admittedly, this won't be very useful, but it was a very good learning experience, at least so far.
2 comments:
Pretty similar to the .obj format. You might like to check it out and render something that's close to an industry standard.
Yeah, I realized that after taking a closer look at .obj. But I have learned at least one thing about how Unity stores mesh info so far that I might not have realized otherwise. I figure it's good as a learning experience, plus I might be able to use it for loading meshes from the web or something.
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